Base Capture

Reach all the bases before the clock runs out.

This mode is about reaching the named base as quickly as you can. It doesn’t matter if you walk, run or ride; what matters is that once you reach it, you’re ready to turn around if you need to and do the same for the next base, until you’ve taken every one.

Hints

  • A missed base isn’t lost: it comes back later, just not straight away.
  • On the map, the base you’re heading for is bright and the rest are darker.
  • Every base in a park keeps its own shape of tombstone, so you’ll learn them.
  • Got somewhere to be? Set a time limit in the lobby and the game ends at the whistle.
The map of open heathland with a player heading for the one bright tombstone, and the darker bases still to take scattered around them.

Scoring

When You score
You reach the base in time One point for every second left on its clock
Its clock stops before you get there Nothing, and that base comes back later
You’ve taken every base The game ends, and your score is the total

Beta

For now Apprehension is in alpha, played by a few invited testers. Links for iOS and Android will be here when the beta opens.

App Store Google Play