Pursuit

Use spells on your route to hamper the sorcerer.

A sorcerer is on your tail, a little faster than you whether you walk, jog or ride. Spells lie all along your route, and passing one casts it: a tornado sweeps the sorcerer back, and a slow sends it to sleep. Reach the next one before it reaches you.

Pursuit is played on a route of your own rather than a park. Import a GPX file from Strava, Garmin, Komoot or anywhere else that exports one, start anywhere on it and go whichever way you like. A route you import stays on your handset.

Hints

  • When you stop, it stops. Waiting to cross a road costs you nothing.
  • Build into it. The sorcerer’s pace follows your average, so a fast first minute is a pace you then have to keep.
  • Finish stronger than you started: every stretch above your average is ground it doesn’t get back.
  • Don’t turn back. The chase runs the way you set off, so walking back takes you towards the sorcerer, and it keeps coming.
  • Cutting a corner is fine, but stray more than 50 metres from the route and you stop gaining while it keeps coming.
  • Nobody checks a route for roads or water. Choose one you’re happy to be on while glancing at a handset.
The map of a route through a town centre with the sorcerer a step behind the player, a tornado spell further along, and 14 seconds of lead left.

Scoring

When You score
You cast a spell 1 point
You reach the end of a route that doesn’t loop The game ends, and your score is the total

Beta

For now Apprehension is in alpha, played by a few invited testers. Links for iOS and Android will be here when the beta opens.

App Store Google Play